However, in the way of such metaplot events, it was also used as an excuse to change around the setting of Ravenloft - correcting what were seen as flaws in its original design.ĭavid Wise, leader of the "Kargat" of Ravenloft designers at TSR, has said there were a few reasons for the changes. The Grand Conjunction was an event manipulated by the lich Azalin that temporarily freed the lords of Ravenloft. This puts it after the Grand Conjunction metaplot that ran through six Ravenloft adventures, starting with RA1: "Feast of Goblyns" (1990) and ending with RM1: "Roots of Evil" (1993). Ravenloft Campaign Setting is set in 740, five years after Ravenloft: Realm of Terror. Not brought over from Forbidden Lore are its Dark Sun integration, its new secret societies, or its Dikesha dice-based fortune telling.Įxpanding the Ravenloft Setting. To be precise, Ravenloft Campaign Setting incorporated the following from Forbidden Lore: its updated rules on curses and power checks its alterations to PHBR5: The Complete Psionics Handbook (1991) and Tome of Magic (1991) its new systems for madness and Tarokka card-based fortune telling and its new spells and magic items.
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The box's increase in size is a pretty good indication of its increase in content it contains almost everything that was in the original Ravenloft: Realm of Terror (1990) box, plus most of what was in Ravenloft's second boxed set, Forbidden Lore (1992). While the original Ravenloft only contained one 144-page book (plus maps and cardstock sheets), the second Ravenloft instead includes two books, coming in at 160 pages and 128 pages (plus maps, a Tarokka deck, a poster, and a 4-panel DM screen).
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Some people call it the 1.5 edition, but most people just call it the red box.
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It's widely said to be a simple revision, not a full new edition. Almost exactly four years later, TSR released a revamped version of the box called simply Ravenloft Campaign Setting (1994). Ravenloft became a campaign setting in 1990, with the release of Ravenloft: Realm of Terror (1990), which fans call the black box. The idea of new settings featuring new genres was one that would continue through most of TSR's campaign settings of the '90s. Ravenloft similarly focused on something new: gothic horror. Spelljammer had started the trend by moving into a very different genre: science fantasy. TSR's AD&D 1e campaign worlds all walked the line between high fantasy and sword & sorcery, but that was changing with their 2e release. But, for now, Ravenloft was just the fifth major world for AD&D. In fact, yearly releases of new settings is exactly what happened, and it'd cause TSR big problems down the line as setting piled atop setting. But when Ravenloft: Realm of Terror (1990) followed, it suddenly became apparent that TSR was pushing hard on settings for their new edition - and that their appearance might just be a yearly event. When TSR produced Spelljammer (1989) shortly after the release of AD&D 2e (1989), it seemed like a wonderful one-off - a new campaign world to complement the classic settings of Greyhawk, Dragonlance, and the Forgotten Realms. It was published in May 1994.Ĭontinuing the AD&D 2e Worlds. Connors, is the revised core set for the Ravenloft campaign setting. Ravenloft Campaign Setting, by Bruce Nesmith, Andria Hayday and William W.
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Creatures of the night prey freely upon the living in this land, and day is but a prelude to another night of horror. Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. In the year 351 of the Barovian calendar, Strahd von Zarovich made a pact with Death - a pact that sealed his fate and created a land of nightmares known as Ravenloft.